Blackjack Game Python
A card gambling game made by Hardik Deshmukh in Python Over here, I explained how to make you comply with the different rules and conditions required to make the game in python. I’m going to recommend that you build your own code by going through the article first, and in case you feel less confident than you can always refer the code. Documentation of the BlackJack Game¶. Here is a little bit of documentation about the more important functions and classes from the blackjack program. This documentation is auto-generated from the Python source code and doc strings contained in. Why is “000000 in range(000001)” so fast in Python 3? Hot Network Questions How was the sound for the Horn in Helms Deep created? Hey, this is something that I have been working on for a little while now and I wanted to share it with you guys and see how you like it!! Please comment on anything that I could do better. Thanks P.S stake means bet and it cant be higher than the bank. Creating a Blackjack Game in Python. Ask Question Asked 3 years, 5 months ago. Active 3 years, 5 months ago. Viewed 6k times 1. I'm new to programming and I'm joining here to ask questions, contribute (when I have more knowledge under my belt), and basically just learn and figure out if programming is right for me. I am currently learning.
- Blackjack Game Python Github
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- Python 3 Blackjack
Here is a little bit of documentation about the more important functions andclasses from the blackjack program. This documentation is auto-generatedfrom the Python source code and doc strings contained in the source code.
- blackjack.py
- A Blackjack game
Controller or coordinator of the game. All buttons belongto this class.
- go()¶
- This the entry and exit point to/from main. The MouseTrapengine exits to here, then we exit back to main
- hit()¶
- Button call back – give player another card and let dealerplay then check if game over yet. Otherwise, back to theHit or Stand choice.
- play()¶
- Button call back to begin a hand. It does some clean upfrom the previous hand and does the initial deal to the dealer andplayer. Unless the player or dealer got a Blackjack (21 from justthe two cards in the initial deal), then after this functionexits, players next pick to Hit or Stand
- quit()¶
- Button call back to exit the program. It just returnsFalse so that the MouseTrap engine will exit
- stand()¶
- Button call back – player does not need another card. Let thedealer play now, which finishes the hand.
- startOver()¶
- Button click handler for reseting the game
- blackjack.main()¶
- The main() program that gets everything started. It basicallyjust creates the graphics window, creates the Blackjack(controller) object and gets it started. Another external programthat imports this module could easily do the same and start aBlackjack game in it’s own graphics window.
- bkJplayers.py
- The participants (Dealer, Player) of a Blackjack game
Common stuff between player and dealer. Don’t create aninstance of this class - that’s what player and dealer are for.They inherit form this class, which on exists to cut down on codeduplication.
- busted()¶
- Just return if contestant went bust
- clear()¶
- Clear the stuff from last hand and get ready for next
- finish()¶
- Not really a turn, just flip the downcard and report finalscore.
- getScore()¶
- Pick out the best score and return it
- hit()¶
- Called from player.hit and from dealer.
- standing()¶
- Just return if contestant is standing - satisfied with cards inhand
- upScore()¶
- Pick out the best score of the only the face up cards and return it
- wentBust()¶
- Set the bust status to true and show a message saying went bust
Functions specific to the dealer (different than player). Theinit function from Contestant does what’s needed for this class.
- deal()¶
- The initial deal to dealer - one face up, one face down
- play()¶
- Dealer finishes the hand after player is finished
- setStand()¶
- Set the stand status to true and display a message that the dealerstands.
- turn()¶
- Dealer takes a to turn see what they come up with
Functions specific to the player (different than dealer) Theinit function from Contestant does what’s needed for thisclass.
- deal()¶
- The initial deal to player - one card face up, one down
- bkJhand.py
- Each player’s hand of cards for a Blackjack game
One hand for all cards and another hand for just the face-up cards.The later is just for calculating the points of the face up cards, whichyour opponent can see. This class is a wrapper around the Hand class sothat the player classes only have to talk to one Hand class.
In hindsight, this may not have been the best approach. I could havechanged the Hand class to make note of the value of the face down card andkept two scores and two scoreBoxes.
- clear()¶
- Reset the Hand and remove displayed cards for a new hand
- dealdown(card)¶
- Deal a card Face down
- dealup(card)¶
- Deal a card Face up
- flip2nd()¶
- Flip the 2nd, face down, card over. Remove the face up score andshow the score for all cards.
- score()¶
- Return the list of scores
- scoreBoxAMesg(mesg)¶
- Display a message in the all card score box
- scoreBoxBMesg(mesg)¶
- Display a message in the face up card score box
- setDealer()¶
- Dealer calls this, just so we know this is the dealer’s hand. Itsets a Boolean variable Only difference is how the face down card isshown.
- showScore()¶
- Display the score for all cards
- upScore()¶
- Return the list of scores
- upShowScore()¶
- Display the score for the face up cards
Manage the set of card in the hand. Keeps a list of the cards,shows them on the screen and counts the points. Also has functions todisplay the points for the hand, but the player and dealerdetermine when to do that.
- clear()¶
- Clear the screen and the hand of cards in prep for next hand
- dealdown(card)¶
- Add a dealt card face down
- dealup(card)¶
- Add a dealt card face up
- flip2nd()¶
- The second card is first dealt face down. At the last turnof each dealer and player, it is turned up.
- hideScoreBox()¶
- Clear the score box message area
- score()¶
- Return the set of current non-bust scores. If best is 21,return it as the only item in the score list.
- scoreBoxMesg(mesg)¶
- Display some special message in the score box
- showScore()¶
- Display the current score for the hand
- cards.py
- Card and Deck classes for games played with playing cards -Blackjack being the first...
Playing card for games such as Blackjack - this is the non-drawn card,DrawnCard class extends this class to add drawing the card on thescreen.
Note: Deck’s deal method returns a tuple of form (rank, suit),and Card’s __init__ method takes the same tuple to create a deck,so they work nicely together, but may require special care if not usedtogether. This makes it easier to create the type of card needed.
- BJValue()¶
- Returns how may points the card is worth in Blackjack.Returns Ace as 1 point, so counting it as either1 or 11 point must be done some where else
- draw(center)¶
- Just a stub - it does nothing
- drawDown(center)¶
- Just a stub - it does nothing
- flip()¶
- Just a stub - it does nothing
- getImageDown()¶
- Just a stub - it does nothing
- getImageName()¶
- Just a stub - it does nothing
- getRank()¶
- Returns in range 1 (Ace) to 13 (King) for card
- getSuit()¶
- Returns suit (one of ‘d’, ‘c’, ‘h’, ‘s’) for diamonds,clubs, hearts or spades
- moveTo(new)¶
- Just a stub - it does nothing
- undraw()¶
- Just a stub - it does nothing
Playing card for games such as Blackjack - this is for a card objectthat we want to display in a graphics window. It extends the genericcard.
- draw(center)¶
- Show the image of the card face up
- drawDown(center)¶
- Show the image of the card face down
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- flip()¶
- Flip the card over. Switch the image between face up and facedown
- getImageDown()¶
- Returns file name for face down image of the card
- getImageName()¶
- Returns file name for face up image of the card
- moveTo(new)¶
- Move the card image to a new location. new is a Point object
- undraw()¶
- Remove the image of the card from graphics window
This is a specialized card for games such as Blackjack.Like the DrawnCard, it draws an image of the card, but in the case whencard is supposed to be face down, instead of displaying the image forthe back of the card, it first shows the card face up, and then coversmost of the card with a face down image. This is to communicate to theuser that to their opponents, this is a face down card, but it lets themsee enough of the card to know what it is. It extends the DrawnCardClass. While self.face = True (it is face up) it behaves the same asDrawnCard class.
- drawDown(center)¶
- Show the image of the card covered by a face down card
- flip()¶
- Flip the card over. Switch the image between face up and facedown
- moveTo(new)¶
- Move the card image to a new location. new is a Point object
- undraw()¶
- Remove the image of the card from graphics window
A deck of 52 playing cards
- cardsLeft()¶
- Returns how many undealt cards are left in the deck
- deal()¶
- Deal one card from the deck. Returns a card object.
- shuffle()¶
- Just what the function name says
- cards.unitTest()¶
- Some unit testing code for deck and card classes: Card, DrawnCard and Covered Card
- textboxes.py
- Part of the Blackjack game. Displays the scoreboard and other messages.
Just a Text area to keep the score in
- setScore(score=None)¶
- Show the score with the begin message, call with no parameters toremove the score from the screen
Just a Text area to display a message in
- setColor(color)¶
- Change the text color
- setMsg(msg=None)¶
- Show a message, call with no parameters toremove the score from the screen
- guiengine.py
- A simple mouse click event catching engine with button callbacks and a simple Button widget.
A class to catch mouse click events on buttons and run theappropriate call back function. This provides a framework forasychronous programming using the event catching and call backmodel.
Buttons are registered with the trap engine so that they arewatched for a mouse click over the button.
Important notes about call back functions:
1) If the class extends the Button class and has a function namedrun(), then it will be the call back. That implies that the classhas only one button. Probably more useful is to use the baseButton class or an extension of it and use the Button classessetRun() function to specifiy a function of choice for the callback. (See the Button class for more on info.)
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2) Rather using a parameter to init or other special function tospecify which Button is the Quit button, the mechanism used isthat a call back function can cause the MousTrap engine to exit(and presumably, the rest of the program) by having the functionreturn a Boolean False value. Thus any function that wants theprogram to continue watching for mouse clicks needs to returnTrue. This can allow more than one exit path for error handlingand avoids needing to register a button as a Quit button. Butdon’t forget in coding the call back function to return thedesired value of True or False.
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- registerButton(button)¶
- Register the button class, each button needs to have a run() methodand a clicked() boolean method (part of the base Button class).
- run()¶
- Run the event catcher waiting for mouse clicks.
A button is a labeled rectangle in a window.It is activated or deactivated with the activate()and deactivate() methods. The clicked(p) methodreturns true if the button is active and p is inside it.
- activate()¶
- Sets this button to ‘active’.
- clicked(p)¶
- Returns true if button active and p is inside
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- deactivate()¶
- Sets this button to ‘inactive’.
- getLabel()¶
- Returns the label string of this button.
- run()¶
- The default event handler. It either runs the handler functionset in setRun() or it raises an exception.
- setRun(function)¶
- set a function to be the mouse click event handler
- setUp(win, center, width, height, label)¶
- set most of the Button data - not in init to make easierfor child class methods inheriting from Button.If called from child class with own run(), set self.runDef
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- graphics.py
- Simple object oriented graphics library for Introduction to Programmingusing Python by John Zelle, Ph.D.